ParallelV (Variant) Interface
This interface can be used to read/write certain properties of the active DSS object. The structure of the interface is as follows:
void ParallelV(int32_t Parameter, uintptr_t *Pointer, int32_t *Type, int32_t *Size);
In this version of the DLL the API requires 4 arguments Some of these arguments are informative while others provide data access through memory address. This avoids creating unnecessary copies of the same data across the system. The 4 arguments used in this API are:
- Parameter: Indicates the data array that wants to be accessed/written.
- Pointer: Is the pointer to the array structure.
- Type: Is the type of data contained in the structure, it can be one of: 0 - Boolean, 1- Integer (32 bit), 2- double (64 bit), 3- Complex, 4- String.
- Size: Is the size in Bytes of the structure, it only considers the elements inside the structure without the identifiers added by DSS. In the case of array of strings includes the null byte (0) between the elements of the array.
The return values depend on the given Parameter, which can be one of the following:
Parameter 0: Parallel.ActorProgress
This parameter returns a pointer to an array of integers containing the progress in percentage for each active actor.
Parameter 1: Parallel.ActorStatus
This parameter returns a pointer to an array of integers containing the status of each active actor. If 1, the actor is ready to receive new commands, if 0, the actor is busy performing a simulation and cannot take new “solve” commands at this time. However, the actor is capable to deliver values while the simulation is being performed.